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DOOM Retro v2.6.6
DOOM Retro v2.6.6 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- A bug has been fixed whereby the wall textures visible beyond a moving sector would shift slightly.
- Improvements have been made to how blood splats are spawned.
- Entering text in the console has now been improved for non-US keyboard layouts.
- Minor changes have been made to text that is output to the console.
- Early versions of DOOM Shareware will now run without quitting with an error.
- When the player’s health or ammo is low, now only the values themselves will flash in the default widescreen HUD.
- Multiple keycards and skull keys are now positioned better in the default widescreen HUD.
- A bug has been fixed whereby keycards and skull keys weren’t appearing at all in the alternate widescreen HUD.
- Keycards and skull keys in both the default and alternate widescreen HUDs now appear in the order they were picked up by the player.
- Minor improvements have been made to the alternate widescreen HUD.
- A bug has been fixed whereby a monster’s position would be interpolated when teleporting if the
vid_capfps
CVAR was a value other than35
. - Giving the player and monsters infinite height can now be toggled on or off using the new
infiniteheight
CVAR. This CVAR isoff
by default andon
when vanilla mode is enabled.