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DOOM Retro v2.6.7
DOOM Retro v2.6.7 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The format of savegames has changed, breaking compatibility with previous versions of DOOM Retro.
- A bug has been fixed whereby skull keys picked up by the player wouldn’t be displayed in the status bar in some instances.
- Entering
give keys
in the console will now give the player all keycards and skull keys, rather than just those present in the current map. - Entering
give keycards
orgive skullkeys
in the console will now give the player all keycards or all skull keys. - Minor changes have been made to text that is output to the console.
- Walls, ceilings and floors with missing textures will now be rendered in white rather than not at all.
- A bug has been fixed whereby some skies weren’t being rendered correctly when the
mouselook
CVAR wasoff
. - Blood splats are now lit correctly when the
r_textures
CVAR isoff
. - The brightmap of the
COMP2
texture has been improved. - As originally intended in Vanilla DOOM, the
DSFLAMST
sound effect will now be played when an arch-vile attacks the player or another monster. - The AI of monsters has been improved when on or next to a lift.
- How far away a monster is vertically from the player during its melee attack is no longer taken into account if the
infiniteheight
CVAR ison
.