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DOOM Retro v2.6.8
DOOM Retro v2.6.8 is now available. It may be downloaded here, and its release notes are as follows:
- DOOM Retro now uses SDL v2.0.8 and SDL_image v2.0.3.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Improvements have been made to how both sprites and the shadows they cast are rendered.
- Minor changes have been made to text that is output to the console.
- Player messages can no longer be present in screenshots taken using the PRINTSCREEN key.
- Spectres and the shadows they cast are now displayed correctly when the
r_textures
CVAR isoff
. - Further improvements have been made to the support of
DEHACKED
andMAPINFO
lumps. - The player’s face is no longer updated in either the status bar or the default widescreen HUD when freeze mode is on.
- The screen is now rendered correctly while the player has an invulnerability power-up and the
r_textures
CVAR isoff
. - A bug has been fixed whereby some map-specific fixes enabled using the
r_fixmaperrors
CVAR weren’t being applied. - Hanging corpses no longer bob up and down if above liquid.
- Corpses can no longer trigger line specials when sliding over them.
- Fixing a bug present in Vanilla DOOM, monsters will no longer momentarily freeze when trying to open certain locked doors.
- The correct map names will now be displayed when playing Freedoom.
- An error will no longer occur when trying to load HacX: Twitch ’n Kill.
- The screen will now fade to black upon quitting from either Freedoom or HacX: Twitch ’n Kill.
- Liquid sectors are now rendered slightly higher when the
r_liquid_bob
CVAR ison
to improve the bottom edge of surrounding tileable wall textures. - Projectiles will now pass through map decorations when the
infiniteheight
CVAR isoff
. - Corpses in liquid no longer bob up and down in time with each other.
- The positioning of the monsters in DOOM II’s cast sequence has been improved when the
r_fixspriteoffsets
CVAR ison
. - The underscores in the message displayed when using the
IDBEHOLD
cheat now align correctly. - A bug has been fixed whereby savegames could become corrupted in some rare instances.
- A bug present in Vanilla DOOM has been fixed whereby certain switches wouldn’t turn on when used by the player.
- Repeatable switches that are adjacent to a moving sector will no longer make a second sound when they turn off.
- The alternate widescreen HUD and player messages are now black rather than white when the player has the invulnerability power-up or the
r_textures
CVAR isoff
. - The
vid_screenresolution
andvid_windowsize
CVARs are now validated better at startup and when changed in the console. - Player messages will now always be positioned correctly when the
r_messagepos
CVAR is changed from its default of(3,2)
. - The map title in the automap is now always positioned correctly when the
r_messagescale
CVAR issmall
.