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DOOM Retro v3.5.1
DOOM Retro v3.5.1 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- Monsters can now be spawned using the
spawn
CCMD when thenomonsters
CCMD has been entered in the console, or the-nomonsters
parameter has been specified on the command-line. - The following changes have been made to the widescreen HUD:
- The HUD has been brought in slightly from the edges of the screen.
- The player’s armor is now on the left side of the screen next to their health, and the ammo for their currently equipped weapon on the right.
- Item and teleport fogs are now spawned when using the
spawn
CCMD. - Thing triangles in the automap representing MBF-compatible helper dogs are now the correct size again when using the
IDDT
cheat. - Minor improvements have been made to the menu’s background.
- The player’s view is now reset again when exiting the menu.
- A bug has been fixed whereby the use of
LIQUID
orNOLIQUID
in aMAPINFO
lump would have no effect. - The scrollbar in the console has been widened and now includes a grip.