0
DOOM Retro v3.5.2
DOOM Retro v3.5.2 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- DOOM Retro now uses SDL v2.0.12.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- DOOM Retro’s keyboard and mouse controls are now more responsive.
- Further improvements have been made to the console’s autocomplete feature.
- Minor changes have been made to text that is output to the console.
- Item fogs spawned while using the
spawn
orrespawnitems
CCMDs are now always positioned correctly. - The following changes have been made to the
r_blood
CVAR:- The CVAR can now be set to
nofuzz
, causing all blood spilled by spectres (as well as the player while they have a partial invisibility power-up) to be red instead of fuzzy. - Puffs are now spawned rather than nothing when the CVAR is
none
. - All blood spilled will now be red when the CVAR is
red
, and green when the CVAR isgreen
.
- The CVAR can now be set to
- Flying monsters spawned using the
spawn
CCMD now spawn higher off the ground. - The player’s path around the current map will now always be recorded even while the
am_path
CVAR isoff
. - The following changes have been made to the
mapstats
CCMD:- The total number of things in the current map is now correct.
- How much the current map is inside/outside is now displayed.
- The number of times the player has died in the current map is now correct in the
playerstats
CCMD. - The following changes have been made to the numbers displayed in the widescreen HUD:
- Health, armor and ammo now flash slightly brighter when they change, and do so even when the
r_hud_translucency
CVAR isoff
. - Ammo now flashes when the player switches to a weapon with different ammo.
- Health and ammo now flash on and off when low and the
r_hud_translucency
CVAR isoff
.
- Health, armor and ammo now flash slightly brighter when they change, and do so even when the
- 3D bridges that use the
STEP2
wall texture are now rendered correctly. - The automap will now rotate correctly in the background if the menu is open and the
am_rotatemode
CVAR isoff
.