Saturday, May 23, 2020
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DOOM Retro v3.5.9

DOOM Retro v3.5.9 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Fixing a bug present in Vanilla DOOM, scrolling wall textures (such as the SP_FACE1 textures in MAP05 of plutonia.wad) will now always scroll at the correct speed.
  • A bug has been fixed whereby certain power-ups wouldn’t bob when the r_floatbob CVAR was on.
  • The player’s ability to straferun has now been restored.
  • The A_RandomJump codepointer now works again if specified in a DEHACKED lump.
  • Files created by the condump CCMD when no parameter is specified will now be saved in a new console folder.
  • The mouse or a gamepad can now be used to open the menu from the title screen again.
  • Linedefs that have the BOOM-compatible line special of 190 (“SR Change Texture And Effect”) now work.
  • The interpolation of floors and ceilings that move instantly has now been fixed when the vid_capfps CVAR is not 35.