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DOOM Retro v3.5.9
DOOM Retro v3.5.9 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- Fixing a bug present in Vanilla DOOM, scrolling wall textures (such as the
SP_FACE1
textures in MAP05 ofplutonia.wad
) will now always scroll at the correct speed. - A bug has been fixed whereby certain power-ups wouldn’t bob when the
r_floatbob
CVAR wason
. - The player’s ability to straferun has now been restored.
- The
A_RandomJump
codepointer now works again if specified in aDEHACKED
lump. - Files created by the
condump
CCMD when no parameter is specified will now be saved in a newconsole
folder. - The mouse or a gamepad can now be used to open the menu from the title screen again.
- Linedefs that have the BOOM-compatible line special of 190 (“SR Change Texture And Effect”) now work.
- The interpolation of floors and ceilings that move instantly has now been fixed when the
vid_capfps
CVAR is not35
.