Sunday, March 14, 2021
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DOOM Retro v4.0.6

DOOM Retro v4.0.6 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro is now compiled using v16.9.1 of Microsoft Visual Studio Community 2019.
  • DOOM Retro now recognizes the following alternative names for the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD, DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD, DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD.
  • A bug has been fixed whereby certain lumps that are only 320 pixels wide wouldn’t be positioned correctly in some instances if the vid_widescreen CVAR was on.
  • Minor improvements have been made to the color chosen for the surrounding pillarboxes when certain lumps from a PWAD that are only 320 pixels wide are displayed and the vid_widescreen CVAR is on.
  • A wider version of the DMENUPIC lump will now be displayed, and the menu will automatically open at startup again, when playing the BFG Edition of DOOM II: Hell On Earth.
  • Minor changes have been made to text that is output to the console.
  • An obituary will now be displayed in the console if the con_obituaries CVAR is on and:
    • A barrel explodes because of another barrel’s explosion.
    • A corpse is gibbed by a nearby barrel or rocket explosion.
  • Minor improvements have been made to the support of Freedoom: Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • A bug has been fixed whereby some characters in the automap title wouldn’t be displayed correctly in some instances.