Sunday, September 19, 2021
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DOOM Retro v4.2.3

DOOM Retro v4.2.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v16.11.3 of Microsoft Visual Studio Community 2019.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The splash screen’s animation is now smoother.
  • Minor changes have been made to the font used in the console, and the player messages in the alternate widescreen HUD.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the support for Chex Quest, Freedoom and REKKR.
  • The bounce of the player’s weapon when dropping down from a greater height is now slightly slower when the weaponbounce CVAR is on.
  • When clicking a mouse button that is bound to the +screenshot action, the screen will now flash and a sound will now be heard.
  • The console’s background will no longer be affected when entering the vanilla CCMD.
  • A fade transition is now applied after saving a game in the save game menu and the fade CVAR is on.
  • Further improvements have been made to when the player’s view should be lowered if the r_liquid_lowerview CVAR is on.
  • A bug has been fixed whereby the title in the automap could be positioned incorrectly in some rare instances.
  • The player’s arrow will now be positioned correctly in the automap when the am_rotate CVAR is on and the am_followmode CVAR is off.
  • The following changes have been made when the am_path CVAR is on:
    • The player’s path in the automap will now still be updated when either freeze mode or no clipping mode is enabled.
    • The player’s path will now be positioned correctly in the automap when the am_rotate CVAR is on and the am_followmode CVAR is off.
    • The distance the player has traveled in the current map is now displayed in the top right corner of the automap.
  • A bug has been fixed whereby the timer displayed when using the timer CCMD could be positioned incorrectly in some rare instances.
  • The size of the crosshair has been reduced when the crosshair CVAR is cross and the r_detail CVAR is low.
  • The message displayed when entering the IDMYPOS cheat will now be visible when the fade CVAR is on.
  • The sky will now be stretched if the weaponrecoil CVAR is on and the r_screensize CVAR is 8.
  • Sprites in liquid sectors now bob correctly when the player is first spawned into a map and the r_liquid_bob CVAR is on.