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DOOM Retro v4.3
DOOM Retro v4.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now compiled using v16.11.5 of Microsoft Visual Studio Community 2019.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- When DOOM Retro is run for the first time, the WAD launcher will now look for installations of The Ultimate DOOM and DOOM II: Hell On Earth purchased and downloaded using the Bethesda.net Launcher.
- The WAD launcher will now display and launch files with an
.IWADor.PWADextension. - Minor changes have been made to the splash screen.
- Minor changes have been made to text that is output to the console.
- Minor improvements have been made to the console’s autocomplete feature.
- Further improvements have been made to the support for REKKR.
- Support has also been added for the commercial release, REKKR: Sunken Land.
- A new
am_playerstatsCVAR has been implemented that toggles player stats in the automap. When this CVAR ison, the number of monsters the player has killed, the items they have picked up and the secrets they have found will be displayed while the automap is open. This CVAR is bothoffby default and when vanilla mode is enabled. - The distance the player has traveled in the current map is now displayed in the top right corner of the external automap when the
am_pathCVAR ison. - Rotating the automap is now smoother when the
am_rotateCVAR ison. - All lines in the automap will now be displayed correctly when the player has used the
IDDTcheat. - A bug has been fixed whereby some sound effect lumps in the WAV format wouldn’t play at all.
- The following changes have been made when a monster is crushed to death by a lowering ceiling:
- Cacodemons, barons of hell and hell knights will now leave gibs.
- All gibs will now be green if the
r_bloodCVAR isgreen. - The gibs of spectres will now be red if the
r_bloodCVAR isredornofuzz. - An obituary is now displayed in the console when the
con_obituariesCVAR ison.
- The title in the automap has been moved slightly in some instances.
- A dead player’s negative health will now be displayed in the status bar as it is in the widescreen HUD.
- The items that monsters drop when they are killed will now also move slightly if walked over when the
r_corpses_nudgeCVAR ison. - The number of monsters resurrected is now displayed by the
playerstatsCCMD. - The “monsters killed by infighting” stat is now reset at the start of each map as intended.
- A bug has been fixed whereby the
facebackcolorCVAR wouldn’t be reset to its default of5if vanilla mode was enabled. - The background of the player’s face will now be a better size when the
facebackcolorCVAR is a value other than its default of5. - When vanilla mode is enabled, any timer set using the
timerCCMD will now be reset to0, rather than being disabled altogether. - The external automap will now be displayed correctly when the
vid_borderlesswindowCVAR isoff. - The
vid_scaleapiCVAR is now“direct3d”by default. - Minor improvements have been made to the support of
MAPINFOlumps. - Blood splats are now translucent when the
r_translucencyCVAR isonand ther_texturesCVAR isoff. - Turning left and right using a gamepad is now smoother.
- A bug has been fixed whereby switching from a window to fullscreen by pressing ALT + ENTER would affect the aspect ratio if the
vid_borderlesswindowCVAR wasoff. - Translucent things now cast more translucent shadows.
- Dithered lighting is now cast on BOOM-compatible translucent wall textures.
- Things on scrolling floors will no longer continue to move while the menu is open.
- When the player drops down from a great height, their weapon will no longer move too far downwards when the
weaponbounceCVAR ison.
