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DOOM Retro v4.4.2
DOOM Retro v4.4.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now compiled using v17.0.5 of Microsoft Visual Studio Community 2022.
- DOOM Retro now uses SDL v2.0.20.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- A crash no longer occurs if the player makes a typo while entering a filename in the WAD launcher.
- Improvements have been made to the support of MBF21-compatible maps and mods.
- Improvements have been made to the playback of MIDI music.
- Lowering the music’s volume in the menu and console may now be disabled using the new
s_lowermenumusic
CVAR, which ison
by default andoff
when vanilla mode is enabled. - Extensive improvements have been made to the support for controllers:
- Rumble now works again for those controllers that support it.
- The LEDs on PS4 DualShock 4 and PS5 DualSense controllers now turn red when connected.
- The
gp_vibrate_barrels
,gp_vibrate_damage
andgp_vibrate_weapons
CVARs have been renamedjoy_rumble_barrels
,joy_rumble_damage
andjoy_rumble_weapons
. - All other CVARs that start with
gp_
now start withjoy_
. - The
gamepad1
togamepad4
parameters used by thebind
CCMD have been renamedbutton1
tobutton4
.
- Several minor changes have been made to text that is output to the console.
- Minor improvements have been made to the console’s autocomplete feature.
- A crash no longer occurs when ending a game from the options menu.
- The screen size is now always correct if changed from the options menu while no game is being played.
- The following improvements have been made to the support of REKKR and REKKR: Sunken Land:
- Blood splats now appear around corpses spawned at the start of a map when the
r_corpses_moreblood
CVAR ison
. - The souls of former humans are now translucent when the
r_translucency
CVAR ison
.
- Blood splats now appear around corpses spawned at the start of a map when the
- The corpses of monsters now always fall when close to an edge.
- The shadows of MBF-compatible helper dogs are now positioned correctly.
- When the player is injured, their health now flashes in the widescreen HUD.