Saturday, January 29, 2022
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DOOM Retro v4.4.3

DOOM Retro v4.4.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Crashes no longer occur in the following instances:
    • When loading two or more PWADs without an IWAD using the WAD launcher.
    • When loading a PWAD containing a PNG lump.
    • When sometimes enabling widescreen during a game by pressing the + key.
  • MIDI music will now actually pause rather than just be muted when DOOM Retro’s window loses focus or the PAUSE key is pressed.
  • Further improvements have been made to the support for controllers:
    • The LEDs on PS4 DualShock 4 and PS5 DualSense controllers now change back to blue when quitting DOOM Retro.
    • Left thumbsticks are now bound to the +alwaysrun action by default.
    • The paddles on Xbox Elite controllers can now be bound to an action by using paddle1 to paddle4 with the bind CCMD.
    • The touchpad on PS4 DualShock 4 and PS5 DualSense controllers can now be bound to an action by using touchpad with the bind CCMD.
    • The Xbox Series X controller’s share button, the PS5 DualSense controller’s microphone button and the Nintendo Switch pro controller’s capture button can now be bound to an action by using misc1 with the bind CCMD.
  • Minor improvements have been made to the support of MBF21-compatible WADs.
  • Minor changes have been made to text that is output to the console.
  • Fade transitions are no longer applied if the console is open and the fade CVAR is on.
  • The player’s teleport fog is now positioned correctly when using the teleport CCMD.
  • The armortype CVAR is now set to none if the armor CVAR is set to 0 in the console.
  • The player’s health, armor or ammo will now always flash in the widescreen HUD if changed using the health, armor or ammo CVARs in the console.
  • Removing a behavior originally implemented in MBF, monsters no longer back away from the player if they get too close with their fists or chainsaw equipped.