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DOOM Retro v5.8.2
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v5.8.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v18.1.0 of Microsoft Visual Studio Community 2026.
- Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- When changing a CVAR in the console, a message is now displayed indicating that the CVAR has been changed and what it was previously.
- The values of color CVARs in the console, shown either by entering a CVAR individually or by using the
cvarlistCCMD, are now shown with a colored background. - A new
paletteCCMD has been implemented that will display a table of all 256 colors in the current palette. - The
spawnCCMD now still tries to spawn things anywhere around the player if there isn’t enough space directly in front of them. - Minor improvements have been made to the colors used for the DOOM Retro logo in the console when the edge color is bright.
- These changes have been made to the support of
DEHACKEDlumps:- The trail of smoke behind rockets fired by the player and cyberdemons when the
r_rockettrailsCVAR isonnow appear if thing 149 and/or its accompanying states are replaced. - A bug is fixed whereby the execution of certain codepointers could be repeated in the same tic in some rare instances.
- The trail of smoke behind rockets fired by the player and cyberdemons when the
- Navigating to E1M0, E2M0 and MAP99 in Legacy Of Rust using the
mapCCMD orIDCLEVcheat has been fixed. - These improvements have been made to the support of
DBIGFONTlumps:- Black pixels are no longer translucent.
ON/OFFandHIGH/LOWnow appear in the options menu.
- A bug is fixed whereby music wouldn’t be played in some rare instances when
extras.wadwas autoloaded. - The screen now always clears to black at startup.
- A bug is fixed whereby certain player’s stats would become invalid when a monster is resurrected.
- The default values of the
crosshaircolorandam_crosshaircolorCVARs are now correct. - Improvements have been made to the position of the
STTMINUSlump in the status bar and widescreen HUD when the player is dead and thenegativehealthCVAR ison. - The map title and author in the automap are now always truncated correctly when the
r_screensizeCVAR is8.
