Friday, December 12, 2025
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DOOM Retro v5.8.2

DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
 if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.

DOOM Retro v5.8.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v18.1.0 of Microsoft Visual Studio Community 2026.
  • Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • When changing a CVAR in the console, a message is now displayed indicating that the CVAR has been changed and what it was previously.
  • The values of color CVARs in the console, shown either by entering a CVAR individually or by using the cvarlist CCMD, are now shown with a colored background.
  • A new palette CCMD has been implemented that will display a table of all 256 colors in the current palette.
  • The spawn CCMD now still tries to spawn things anywhere around the player if there isn’t enough space directly in front of them.
  • Minor improvements have been made to the colors used for the DOOM Retro logo in the console when the edge color is bright.
  • These changes have been made to the support of DEHACKED lumps:
    • The trail of smoke behind rockets fired by the player and cyberdemons when the r_rockettrails CVAR is on now appear if thing 149 and/or its accompanying states are replaced.
    • A bug is fixed whereby the execution of certain codepointers could be repeated in the same tic in some rare instances.
  • Navigating to E1M0, E2M0 and MAP99 in Legacy Of Rust using the map CCMD or IDCLEV cheat has been fixed.
  • These improvements have been made to the support of DBIGFONT lumps:
    • Black pixels are no longer translucent.
    • ON/OFF and HIGH/LOW now appear in the options menu.
  • A bug is fixed whereby music wouldn’t be played in some rare instances when extras.wad was autoloaded.
  • The screen now always clears to black at startup.
  • A bug is fixed whereby certain player’s stats would become invalid when a monster is resurrected.
  • The default values of the crosshaircolor and am_crosshaircolor CVARs are now correct.
  • Improvements have been made to the position of the STTMINUS lump in the status bar and widescreen HUD when the player is dead and the negativehealth CVAR is on.
  • The map title and author in the automap are now always truncated correctly when the r_screensize CVAR is 8.