Saturday, November 8, 2014
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DOOM Retro v1.6.2

DOOM Retro v1.6.2 has been released and may be downloaded here. This is a small point release and the changes are as follows:

  • A bug, inadvertently introduced in v1.6.1, has been fixed whereby the wrong colored keys would appear in the HUD.
  • The default value for the saturation setting in doomretro.cfg has been changed from 0.75 to 1.00.
  • The gamma setting in doomretro.cfg has been renamed to gammacorrectionlevel, and the alias off can now be used when it is set to 0.
  • Blood splats will now appear in maps from PWADs that use a DeHackEd file or lump.
  • The clipping of the bottom of things will now be updated when the sector they’re in changes to/from liquid.
  • Spectres now have slightly lighter shadows than the other monsters, with fuzzy edges.
  • Minor changes have been made to the values of settings in doomretro.cfg. The true/false aliases now appear as on/off, and the none alias now appears as a hyphen. Aliases yes/no may also be used.
  • Setting the mouse sensitivity to 0 will no longer disable the gamepad as well.
  • The range of gamepad sensitivity has been increased.
  • Several minor changes have been made to the properties of pickups in HacX: Twitch ‘n Kill.
  • The , and . keys can now also be used to strafe left and right, as they could in Vanilla DOOM. They are changed using the key_strafeleft2 and key_straferight2 settings in doomretro.cfg.
  • Shifted characters are now allowed when entering savegame descriptions. (In Vanilla DOOM, pressing SHIFT + /, for example, would still display “/” rather than “?”.)
Tuesday, November 4, 2014
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DOOM Retro v1.6.1

DOOM Retro v1.6.1 has been released! It may be downloaded here. This is a small point release and the changes are as follows:

  • If a DeHackEd file (with a .DEH extension) is present with the same name and in the same folder as the selected PWAD, it will be automatically opened as well.
  • Improvements have been made to when the player slides against walls.
  • A bug has been fixed whereby the screen would not render fully after switching from fullscreen to windowed modes when pressing ALT + ENTER.
  • Several compatibility fixes have been made when using DeHacked files and lumps.
  • Savegames for Back To Saturn X are now separated by episode.
  • A bug has been fixed whereby HacX: Twitch ‘n Kill wouldn’t load at all. Specific support has now been added for it.
  • Fake contrast is now applied to outdoor areas again.
  • Thing triangles no longer appear for the invisible corpses in Chex Quest when using the IDDT cheat in the automap.
  • The default value of snd_maxslicetime_ms has been changed from 120 to 28. This is consistent with Chocolate DOOM’s default, and reduces the slight lag when playing sounds.
  • The centeredweapon setting has been added to doomretro.cfg. Setting it to true will center the player’s weapon each time it’s fired (the default). If false, Vanilla DOOM’s behavior is used.
  • A bug has been fixed whereby input would momentarily become stuck if the splash screen was skipped at startup.
  • Blood splats are now green in Chex Quest as intended.
  • A bug has been fixed whereby switching to and from the chainsaw using the number keys really quickly would cause either a crash, or the player’s weapon to disappear completely.
  • The player’s weapon bob is now consistent with Vanilla DOOM.