Tuesday, May 3, 2016
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DOOM Retro v2.1.3

DOOM Retro v2.1.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M4B: Phobos Mission Control is a new map by John Romero.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Scrolling up in the options menu now works correctly.
  • The playername CVAR is reset to its default if it’s empty at startup.
  • The fixes that DOOM Retro applies to maps in the official DOOM and DOOM II IWADs are now listed in the console when a map is loaded and –devparm is specified on the command-line.
  • The default mouse sensitivity has been increased from 24 to 32.
  • The health cross in the alternate HUD is now squarer.
  • An armor count is now displayed in the alternate HUD.
  • A bug has been fixed whereby keycards and skull keys weren’t positioned correctly in the status bar in some instances.
  • The brightmap for the SW2BRNGN wall texture is now fixed.
  • Blood splats are now always spawned for monsters that bleed when using the kill CCMD.
  • Monsters will now be alerted when the player punches a wall or the air.
  • The full map title of John Romero’s new map, E1M4B: Phobos Mission Control is now displayed in both the console and AutoMap.
  • The player’s view will now bob up and down if they die on a liquid sector.
  • Improvements have been made to the accuracy of “Weapon accuracy” in the output of the playerstats CCMD.
  • The corpses of monsters are no longer spawned if “No monsters” has been set.
Sunday, April 24, 2016
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DOOM Retro v2.1.2

DOOM Retro v2.1.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

Alun “Viggles” Bestor’s BREACH.WAD is included with DOOM Retro.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Changes have been made to the format of savegames that breaks compatibility with previous versions of DOOM Retro.
  • Any momentum from the player is now stopped when exiting a map so updating the exit switch is smoother.
  • The r_shakescreen CVAR is now a value between 0% and 100%, instead of just on or off. Its default is 100%.
  • A bug has been fixed whereby some screen resolutions weren’t displaying correctly in the console at startup.
  • DOOM Retro’s settings and savegames are now placed in C:\username\AppData\Local\DOOM Retro\. Remember, to change settings, open the console using the ~ key when DOOM Retro is running.
  • Monster counts in the playerstats CCMD are no longer increased if “No monsters” has been set.
  • Hanging decorations will no longer drop to the ground when over a liquid sector that moves.
  • The direction items are dropped when a monster is killed is now better randomized.
  • A bug has been fixed whereby pressing the ENTER key to close the help screen would cause the screen’s aspect ratio to be set incorrectly.
  • The effects of changing the r_translucency CVAR are now instantaneous.
  • A stray black pixel has been removed from under “N” characters in the menu.
  • The WINDOWS key can no longer be pressed when fullscreen, as intended.
  • The Windows screensaver is now disabled while DOOM Retro is running.