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                DOOM Retro v3.5.2
              
              DOOM Retro v3.5.2 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- DOOM Retro now uses SDL v2.0.12.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- DOOM Retro’s keyboard and mouse controls are now more responsive.
- Further improvements have been made to the console’s autocomplete feature.
- Minor changes have been made to text that is output to the console.
- Item fogs spawned while using the spawnorrespawnitemsCCMDs are now always positioned correctly.
- The following changes have been made to the r_bloodCVAR:- The CVAR can now be set to nofuzz, causing all blood spilled by spectres (as well as the player while they have a partial invisibility power-up) to be red instead of fuzzy.
- Puffs are now spawned rather than nothing when the CVAR is none.
- All blood spilled will now be red when the CVAR is red, and green when the CVAR isgreen.
 
- The CVAR can now be set to 
- Flying monsters spawned using the spawnCCMD now spawn higher off the ground.
- The player’s path around the current map will now always be recorded even while the am_pathCVAR isoff.
- The following changes have been made to the mapstatsCCMD:- The total number of things in the current map is now correct.
- How much the current map is inside/outside is now displayed.
 
- The number of times the player has died in the current map is now correct in the playerstatsCCMD.
- The following changes have been made to the numbers displayed in the widescreen HUD:
- Health, armor and ammo now flash slightly brighter when they change, and do so even when the r_hud_translucencyCVAR isoff.
- Ammo now flashes when the player switches to a weapon with different ammo.
- Health and ammo now flash on and off when low and the r_hud_translucencyCVAR isoff.
 
- Health, armor and ammo now flash slightly brighter when they change, and do so even when the 
- 3D bridges that use the STEP2wall texture are now rendered correctly.
- The automap will now rotate correctly in the background if the menu is open and the am_rotatemodeCVAR isoff.





