Sunday, June 7, 2020
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DOOM Retro v3.5.10

DOOM Retro v3.5.10 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • The condump CCMD now works again.
  • The colors of blood splats now vary slightly.
  • More blood splats are now spawned under corpses.
  • To avoid accidentally firing them, the player will no longer automatically switch to the rocket launcher or BFG-9000 if they run out of all other ammo.
  • The player’s face will now appear correctly in both the status bar and widescreen HUD when god mode is enabled and the STFGOD0 lump has been replaced in a PWAD.
  • If any weapon pickup sprites have been changed in a PWAD, their silhouettes will no longer appear in the alternate widescreen HUD.
  • The minimum value of the vid_capfps CVAR has been changed from 1 to 10.
  • A bug has been fixed whereby the music volume wouldn’t be restored when closing the console in some instances.
  • The randomization of certain features when a thing is spawned at the start of a map (such as whether a corpse is mirrored or not, or the placement of blood splats around a corpse) is now consistent if the map is restarted.
  • The mapstats CCMD now displays alternate titles for those few maps that have one.
Saturday, May 23, 2020
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DOOM Retro v3.5.9

DOOM Retro v3.5.9 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Fixing a bug present in Vanilla DOOM, scrolling wall textures (such as the SP_FACE1 textures in MAP05 of plutonia.wad) will now always scroll at the correct speed.
  • A bug has been fixed whereby certain power-ups wouldn’t bob when the r_floatbob CVAR was on.
  • The player’s ability to straferun has now been restored.
  • The A_RandomJump codepointer now works again if specified in a DEHACKED lump.
  • Files created by the condump CCMD when no parameter is specified will now be saved in a new console folder.
  • The mouse or a gamepad can now be used to open the menu from the title screen again.
  • Linedefs that have the BOOM-compatible line special of 190 (“SR Change Texture And Effect”) now work.
  • The interpolation of floors and ceilings that move instantly has now been fixed when the vid_capfps CVAR is not 35.