Friday, March 13, 2020
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DOOM Retro v3.5.2

DOOM Retro v3.5.2 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • DOOM Retro now uses SDL v2.0.12.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro’s keyboard and mouse controls are now more responsive.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to text that is output to the console.
  • Item fogs spawned while using the spawn or respawnitems CCMDs are now always positioned correctly.
  • The following changes have been made to the r_blood CVAR:
    • The CVAR can now be set to nofuzz, causing all blood spilled by spectres (as well as the player while they have a partial invisibility power-up) to be red instead of fuzzy.
    • Puffs are now spawned rather than nothing when the CVAR is none.
    • All blood spilled will now be red when the CVAR is red, and green when the CVAR is green.
  • Flying monsters spawned using the spawn CCMD now spawn higher off the ground.
  • The player’s path around the current map will now always be recorded even while the am_path CVAR is off.
  • The following changes have been made to the mapstats CCMD:
    • The total number of things in the current map is now correct.
    • How much the current map is inside/outside is now displayed.
  • The number of times the player has died in the current map is now correct in the playerstats CCMD.
  • The following changes have been made to the numbers displayed in the widescreen HUD:
    • Health, armor and ammo now flash slightly brighter when they change, and do so even when the r_hud_translucency CVAR is off.
    • Ammo now flashes when the player switches to a weapon with different ammo.
    • Health and ammo now flash on and off when low and the r_hud_translucency CVAR is off.
  • 3D bridges that use the STEP2 wall texture are now rendered correctly.
  • The automap will now rotate correctly in the background if the menu is open and the am_rotatemode CVAR is off.
Friday, February 21, 2020
0
DOOM Retro v3.5.1

DOOM Retro v3.5.1 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Monsters can now be spawned using the spawn CCMD when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.
  • The following changes have been made to the widescreen HUD:
    • The HUD has been brought in slightly from the edges of the screen.
    • The player’s armor is now on the left side of the screen next to their health, and the ammo for their currently equipped weapon on the right.
  • Item and teleport fogs are now spawned when using the spawn CCMD.
  • Thing triangles in the automap representing MBF-compatible helper dogs are now the correct size again when using the IDDT cheat.
  • Minor improvements have been made to the menu’s background.
  • The player’s view is now reset again when exiting the menu.
  • A bug has been fixed whereby the use of LIQUID or NOLIQUID in a MAPINFO lump would have no effect.
  • The scrollbar in the console has been widened and now includes a grip.
Saturday, February 8, 2020
0
DOOM Retro v3.5

DOOM Retro v3.5 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Improvements have been made to the support of IWADs that contain censored Wolfenstein SS sprites.
  • IWADs specified using the -file command-line parameter will now be treated as PWADs.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • The keys on the numeric keypad now work correctly in the console.
  • DOOM Retro will now play sound effect lumps that are in WAV format.
  • The corpses of some of the smaller monsters, as well as other marines, will now be gibbed when close enough to barrel and rocket explosions. This feature can be toggled on or off using the new r_corpses_gib CVAR, which is on by default and off when vanilla mode is on.
  • A bug has been fixed whereby certain floor textures would glitch in some rare instances if the r_liquid_current CVAR was on.
  • The following changes have been made to DOOM Retro’s MBF-compatible helper dogs:
  • The map CCMD now also accepts a map’s title as its parameter. For example, entering map nuclearplant in the console will warp the player to E1M2: Nuclear Plant.
  • The effects of changing the r_blood CVAR in the console will now always be immediate.
  • The teleport CCMD now accepts an optional third parameter, specifying the height the player will be from the floor once they have teleported.
  • The color of the console’s bottom edge may now be changed using the new con_edgecolor CVAR. It is 180 by default.
  • The s_musicvolume and s_sfxvolume CVARs are now both set to the same lowest value when vanilla mode is on.
  • A crash will no longer occur when the player uses the secret exit in SIGIL’s E5M6: Unspeakable Persecution.
  • Further improvements have been made to the support of MAPINFO lumps.
  • A sound is now made when toggling between fullscreen and a window.
  • Lines with special 46 (“GR Door Open Stay”) now work correctly.
  • Monsters can no longer be spawned using the spawn CCMD when the nomonsters CCMD is in effect.