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DOOM Retro v2.6
DOOM Retro v2.6 is now available. It may be downloaded here, and its release notes are as follows:
- DOOM Retro now uses SDL v2.0.7, SDL_mixer v2.0.2 and SDL_image v2.0.2.
- Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The format of savegames has changed, breaking compatibility with previous versions of DOOM Retro.
- A bug has been fixed whereby the help screen accessed using the F1 key had a solid blue background.
- Minor changes have been made to text that is output to the console.
- Further improvements have been made to the console’s autocomplete feature.
- The player’s field of view can now be changed using the new
r_fovCVAR. This CVAR can be a value between45and135, and is90by default and when vanilla mode is enabled. - Using the
vanillaCCMD in an alias will now work correctly. - Strings of commands, separated by semi-colons, can now be entered directly in the console.
- Most actions can now be entered directly in the console.
- The
bindCCMD can now be used to bind a string of commands to a control. For example, to press the V key to enable vanilla mode without lowering the graphic detail, enterbind 'v' "vanilla; r_detail high"in the console. - A custom message can now be displayed using the new
printCCMD. - A new
ifCCMD has been implemented that allows a string of commands to be executed only if a CVAR equals a certain value. - The player’s view is now updated immediately when on a moving platform.
- Items dropped by monsters when they are killed are now spawned above rather than on the floor before being tossed upwards.
- Tossing items dropped by monsters when they are killed can now be toggled on or off using the new
tossdropCVAR. This CVAR isonby default andoffwhen vanilla mode is enabled. - The position of player messages can now be changed using the new
r_messageposCVAR. This CVAR is(3,2)by default and(0,0)when vanilla mode is enabled. - The
m_accelerationandm_thresholdCVARs have been removed. - The
vid_windowpositionCVAR has been shortened to justvid_windowpos. - If they can be found, the Final DOOM IWADs (
plutonia.wadandtnt.wad) will now automatically be loaded for certain PWADs that require them. - Brightmaps are now applied to more wall textures in Final DOOM: TNT - Evilution when the
r_brightmapsCVAR ison. - The player can now automatically use doors and switches if they are near enough by enabling the new
autouseCVAR. This CVAR isoffby default. - A crash will no longer occur when trying to switch between fullscreen and a window by pressing ALT + ENTER while on the title screen.
- Blood splats will no longer be spawned around corpse decorations if their sprites have been changed in a PWAD.
- Long lines are no longer truncated in files output by the
condumpCCMD. - A bug has been fixed whereby a corrupted player message would be displayed when trying to open a locked door in some instances.
- The vertical position of the player’s weapon is now reset immediately when the
mouselookCVAR is turnedoff. - Improvements have been made to the effect when the player is damaged and the
r_shake_damageCVAR ison. - A time limit for each map can now be set in minutes using the new
timerCCMD, functioning like the command-line parameter of the same name. - Pain elementals killed using the
killCCMD are now counted correctly in the stats displayed by theplayerstatsCCMD. - The media keys on some keyboards now work correctly if pressed while DOOM Retro is running.
- The shadows cast by monsters when the
r_shadowsCVAR isonno longer bleed into the bottom edge of the player’s view, or into a higher sector in the foreground. - The
m_doubleclick_useCVAR is now turnedonand thevid_showfpsCVARoffwhen vanilla mode is enabled. - An obituary is now displayed in the console when the player is killed by an exploding barrel or a damaging sector, and the
con_obituariesCVAR ison.
