DOOM Retro v3.5.1
DOOM Retro v3.5.1 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- Monsters can now be spawned using the
spawn
CCMD when the nomonsters
CCMD has been entered in the console, or the -nomonsters
parameter has been specified on the command-line.
- The following changes have been made to the widescreen HUD:
- The HUD has been brought in slightly from the edges of the screen.
- The player’s armor is now on the left side of the screen next to their health, and the ammo for their currently equipped weapon on the right.
- Item and teleport fogs are now spawned when using the
spawn
CCMD.
- Thing triangles in the automap representing MBF-compatible helper dogs are now the correct size again when using the
IDDT
cheat.
- Minor improvements have been made to the menu’s background.
- The player’s view is now reset again when exiting the menu.
- A bug has been fixed whereby the use of
LIQUID
or NOLIQUID
in a MAPINFO
lump would have no effect.
- The scrollbar in the console has been widened and now includes a grip.