Friday, April 3, 2020
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DOOM Retro v3.5.4

DOOM Retro v3.5.4 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Improvements have been made to the support of Chex Quest.
  • A bug has been fixed whereby the wrong map name would be displayed on the intermission screen in some instances.
  • A brightmap is now applied to the SLADRIP2 texture when the r_brightmaps CVAR is on.
Monday, March 23, 2020
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DOOM Retro v3.5.3

DOOM Retro v3.5.3 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby screenshots couldn’t be taken while the console was open.
  • The following changes have been made to timestamps in the console:
    • The con_timestamps CVAR has been deprecated. Timestamps will now always appear in the console next to player messages.
    • Timestamps in the console are now a translucent yellow.
  • The following changes have been made to obituaries in the console:
    • Obituaries involving an exploding barrel now indicate who caused the explosion.
    • Names set using the name CCMD will now be used when an arch-vile resurrects a monster.
  • The number of times the player commits suicide is now displayed by the playerstats CCMD.
  • All monsters spawned using the spawn CCMD can now cross monster-blocking lines.
  • More blood splats now appear around decorative corpses.
  • A crash will no longer occur when trying to spawn a berserk power-up using the spawn CCMD in DOOM (Shareware).
Friday, March 13, 2020
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DOOM Retro v3.5.2

DOOM Retro v3.5.2 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • DOOM Retro now uses SDL v2.0.12.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro’s keyboard and mouse controls are now more responsive.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to text that is output to the console.
  • Item fogs spawned while using the spawn or respawnitems CCMDs are now always positioned correctly.
  • The following changes have been made to the r_blood CVAR:
    • The CVAR can now be set to nofuzz, causing all blood spilled by spectres (as well as the player while they have a partial invisibility power-up) to be red instead of fuzzy.
    • Puffs are now spawned rather than nothing when the CVAR is none.
    • All blood spilled will now be red when the CVAR is red, and green when the CVAR is green.
  • Flying monsters spawned using the spawn CCMD now spawn higher off the ground.
  • The player’s path around the current map will now always be recorded even while the am_path CVAR is off.
  • The following changes have been made to the mapstats CCMD:
    • The total number of things in the current map is now correct.
    • How much the current map is inside/outside is now displayed.
  • The number of times the player has died in the current map is now correct in the playerstats CCMD.
  • The following changes have been made to the numbers displayed in the widescreen HUD:
    • Health, armor and ammo now flash slightly brighter when they change, and do so even when the r_hud_translucency CVAR is off.
    • Ammo now flashes when the player switches to a weapon with different ammo.
    • Health and ammo now flash on and off when low and the r_hud_translucency CVAR is off.
  • 3D bridges that use the STEP2 wall texture are now rendered correctly.
  • The automap will now rotate correctly in the background if the menu is open and the am_rotatemode CVAR is off.
Friday, February 21, 2020
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DOOM Retro v3.5.1

DOOM Retro v3.5.1 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Monsters can now be spawned using the spawn CCMD when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.
  • The following changes have been made to the widescreen HUD:
    • The HUD has been brought in slightly from the edges of the screen.
    • The player’s armor is now on the left side of the screen next to their health, and the ammo for their currently equipped weapon on the right.
  • Item and teleport fogs are now spawned when using the spawn CCMD.
  • Thing triangles in the automap representing MBF-compatible helper dogs are now the correct size again when using the IDDT cheat.
  • Minor improvements have been made to the menu’s background.
  • The player’s view is now reset again when exiting the menu.
  • A bug has been fixed whereby the use of LIQUID or NOLIQUID in a MAPINFO lump would have no effect.
  • The scrollbar in the console has been widened and now includes a grip.