Saturday, April 18, 2020
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DOOM Retro v3.5.5

DOOM Retro v3.5.5 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • The music volume is now lower while either the menu or console is open.
  • The following changes have been made to the menu’s background:
    • The random noise is now slightly slower.
    • Liquid sectors now still animate in the background when the menu is open.
  • The following changes have been made to the widescreen HUD:
    • Health, armor and ammo now flash gold rather than white when they change.
    • Keycards and skull keys that the player picks up are now slightly higher.
  • Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and SLADRIP3 textures when the r_brightmaps CVAR is on.
  • The timer displayed by the timer CCMD will now be positioned lower if the vid_showfps CVAR is on.
  • More fixes have been applied to certain maps in the official DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on.
  • The mapstats CCMD now displays the release date for maps in the official DOOM and DOOM II WADs.
  • The translucency of item and teleport fogs is no longer additive when the r_translucency CVAR is on.
  • Due to a change in the latest patch of the Bethesda.net Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The Living now use the SKY3 texture as their skies.
Friday, April 3, 2020
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DOOM Retro v3.5.4

DOOM Retro v3.5.4 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Improvements have been made to the support of Chex Quest.
  • A bug has been fixed whereby the wrong map name would be displayed on the intermission screen in some instances.
  • A brightmap is now applied to the SLADRIP2 texture when the r_brightmaps CVAR is on.
Monday, March 23, 2020
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DOOM Retro v3.5.3

DOOM Retro v3.5.3 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby screenshots couldn’t be taken while the console was open.
  • The following changes have been made to timestamps in the console:
    • The con_timestamps CVAR has been deprecated. Timestamps will now always appear in the console next to player messages.
    • Timestamps in the console are now a translucent yellow.
  • The following changes have been made to obituaries in the console:
    • Obituaries involving an exploding barrel now indicate who caused the explosion.
    • Names set using the name CCMD will now be used when an arch-vile resurrects a monster.
  • The number of times the player commits suicide is now displayed by the playerstats CCMD.
  • All monsters spawned using the spawn CCMD can now cross monster-blocking lines.
  • More blood splats now appear around decorative corpses.
  • A crash will no longer occur when trying to spawn a berserk power-up using the spawn CCMD in DOOM (Shareware).
Friday, March 13, 2020
0
DOOM Retro v3.5.2

DOOM Retro v3.5.2 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • DOOM Retro now uses SDL v2.0.12.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro’s keyboard and mouse controls are now more responsive.
  • Further improvements have been made to the console’s autocomplete feature.
  • Minor changes have been made to text that is output to the console.
  • Item fogs spawned while using the spawn or respawnitems CCMDs are now always positioned correctly.
  • The following changes have been made to the r_blood CVAR:
    • The CVAR can now be set to nofuzz, causing all blood spilled by spectres (as well as the player while they have a partial invisibility power-up) to be red instead of fuzzy.
    • Puffs are now spawned rather than nothing when the CVAR is none.
    • All blood spilled will now be red when the CVAR is red, and green when the CVAR is green.
  • Flying monsters spawned using the spawn CCMD now spawn higher off the ground.
  • The player’s path around the current map will now always be recorded even while the am_path CVAR is off.
  • The following changes have been made to the mapstats CCMD:
    • The total number of things in the current map is now correct.
    • How much the current map is inside/outside is now displayed.
  • The number of times the player has died in the current map is now correct in the playerstats CCMD.
  • The following changes have been made to the numbers displayed in the widescreen HUD:
    • Health, armor and ammo now flash slightly brighter when they change, and do so even when the r_hud_translucency CVAR is off.
    • Ammo now flashes when the player switches to a weapon with different ammo.
    • Health and ammo now flash on and off when low and the r_hud_translucency CVAR is off.
  • 3D bridges that use the STEP2 wall texture are now rendered correctly.
  • The automap will now rotate correctly in the background if the menu is open and the am_rotatemode CVAR is off.