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DOOM Retro v3.5.9
DOOM Retro v3.5.9 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- Fixing a bug present in Vanilla DOOM, scrolling wall textures (such as the
SP_FACE1textures in MAP05 ofplutonia.wad) will now always scroll at the correct speed. - A bug has been fixed whereby certain power-ups wouldn’t bob when the
r_floatbobCVAR wason. - The player’s ability to straferun has now been restored.
- The
A_RandomJumpcodepointer now works again if specified in aDEHACKEDlump. - Files created by the
condumpCCMD when no parameter is specified will now be saved in a newconsolefolder. - The mouse or a gamepad can now be used to open the menu from the title screen again.
- Linedefs that have the BOOM-compatible line special of 190 (“SR Change Texture And Effect”) now work.
- The interpolation of floors and ceilings that move instantly has now been fixed when the
vid_capfpsCVAR is not35.
