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DOOM Retro v1.6.4
In celebration of DOOM’s 21st birthday (and DOOM Retro’s first!), point release v1.6.4 is now available for download. Here’s a list of the changes it brings:
- Several optimizations have been made in an attempt to further improve the overall performance of DOOM Retro.
- DeHackEd files (
*.DEH
and*.BEX
) are now displayed and can be loaded in the WAD launcher. CTRL-click to select them along with the WAD file(s) you want to load. - When multiple PWADs are selected in the WAD launcher, and with no IWAD, every PWAD will now be checked until the IWAD required is determined, rather than potentially failing if the first PWAD checked contains no map data.
- The FPS counter will now work correctly when
–DEVPARM
is specified on the command-line. - Problems with movement of the mouse have been fixed when starting DOOM Retro in windowed mode.
- Panning when follow mode is off in the automap is now back to working correctly.
- Several changes have been made so that the window caption is now updated correctly.
- Smoke trails and bullet puffs are now greyer then before, and displayed using 33% translucency rather than additive translucency.
- The player’s view will no longer be lowered further due to the
footclip
setting when standing in a self-referencing sector. - Improvements have been made to switching weapons using a gamepad.
- For non-widescreen displays, the status bar is no longer displayed when in the automap if it isn’t displayed during a game.
- A bug has been fixed whereby the
screensize
setting was being reset at startup for non-widescreen displays. - The “dead zones” of the left and right thumbsticks of gamepads can now be adjusted using the
gamepad_leftdeadzone
andgamepad_rightdeadzone
settings indoomretro.cfg
. They are24%
and26.5%
by default. - There are now settings for every control in the automap, for both the keyboard and gamepad, in
doomretro.cfg
. - The
sfx_volume
andmusic_volume
settings indoomretro.cfg
have had their underscores removed, and their values are now displayed as percentages. - Smoke trails are no longer displayed for Revenants’ non-homing rockets, as intended.
- The menu may still be opened with the gamepad’s START button if
gamepad_sensitivity
has been reduced to0
. - A bug has been fixed whereby the help screens wrongly indicated that the A and D keys were used to turn rather than strafe.
- The overall gamepad sensitivity has been increased even more, and the default of
gamepad_sensitivity
has now been doubled from16
to32
. - The player will now bob as intended when
playerbob
is greater than75%
. - Changes have been made to the messages displayed when adding and clearing marks.