Saturday, September 5, 2015
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DOOM Retro v1.8.5

Point release DOOM Retro v1.8.5 is now available. It may be downloaded here, and its release notes are as follows:

  • More than one instance of –file may now appear on the command-line.
  • The amount of “map revealed” in the output of the playerstats CCMD is now always calculated correctly.
  • The number of times the player cheats, both in the current map and overall, as well as the overall amount of time spent playing DOOM Retro, are now displayed in the output of the playerstats CCMD.
  • BOOM’s MF_TRANSLUCENT flag is now supported in DeHackEd lumps and files.
  • When binding an action to a control using the bind CCMD, any other actions that are bound to that same control will now be unbound.
  • A bug has been fixed whereby the mouse pointer wouldn’t be released when pressing ALT + TAB to switch to the desktop.
  • The game will now pause slightly when the player uses a switch to exit a map, to stop the switch’s sound from stuttering.
  • Support has been added for certain hacks to the NODE lump of a map. See here for more information.
  • The chaingunner’s refire frame is now fullbright.
Saturday, August 29, 2015
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DOOM Retro v1.8.4

Continuing the momentum of regular point releases, DOOM Retro v1.8.4 is now available. It may be downloaded here, and its release notes are as follows:

  • Entering the playername CVAR without a value will now display the value it is currently set to.
  • Gradual lighting is now applied to the sectors under all doors as they open and close, similar to the effect introduced in BOOM.
  • The player is no longer gibbed when their corpse is under a door.
  • Whether there are BOOM line specials present in maps with DeepBSPv4 extended nodes is now displayed correctly in the output of the mapstats CCMD.
  • The correct author is now displayed in the output of the mapstats CCMD.
  • The effects of enabling the s_randompitch CVAR is now immediate.
  • A bug has been fixed whereby the game could crash when trying to render the fuzz effect while paused in some rare instances.
  • Whether the player’s view is lowered when in liquid sector is now toggled by changing the new r_liquid_lowerview CVAR. Now the existing r_liquid_clipsprites will only toggle whether the bottom of sprites are clipped in liquid, as expected.
  • A bug has been fixed whereby messages wouldn’t appear in some instances.
  • Tabs are now converted to spaces in the file created by the condump CCMD.
  • Although quite often the same folder, the file created by the condump CCMD will now be put in the same folder as the executable, rather than the current working folder.
  • Timestamps are now displayed next to each player message in the console. They may be disabled using the new con_timestamps CVAR.
  • The btsx_e1.wad PWAD may now be used with freedoom2.wad as the IWAD without crashing.
  • The game will no longer crash when trying to display patches with dimensions larger than 320×200.
  • The game will no longer crash when trying to bind an action to an invalid control using the bind CCMD. And now a warning will be displayed in the console advising that it couldn’t be bound.
  • The +alwaysrun action can now be bound to a gamepad button.
Thursday, August 20, 2015
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DOOM Retro v1.8.3

Point release DOOM Retro v1.8.3 is now available. It may be downloaded here, and its release notes are as follows:

  • A bug has been fixed whereby some platforms would move silently.
  • The brightmap for walls with the SW2BRN2 texture has been fixed.
  • Lifts will no longer often become stuck when restoring a savegame.
  • A bug has been fixed whereby the player wouldn’t die in some very rare instances when a “voodoo doll” was present in the map.
  • Sectors that don’t start as liquid will now always sync with sectors that do when r_liquid_bob is on.
  • Additional momentum is no longer applied to barrels in liquid.
  • Music will now start after a map is loaded, and not before.
  • The playerstats cmd now shows the amount of damage the player has inflicted and received, and the number of times they have died, both in the current map, and in total. Accumulative totals of the number of items picked up, the monsters killed and the secrets found are also displayed.
  • A bug has been fixed whereby the game would crash when trying to draw teleport lines in the automap in some instances.
  • The game will no longer crash when trying to use the F9 to quickload a game in some rare instances.
Wednesday, August 12, 2015
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DOOM Retro v1.8.2

A couple of issues with the point release made available only a few days ago has spurred me to release DOOM Retro v1.8.2. It may be downloaded here. Here are its rather brief release notes:

  • Although quite often the same folder, DOOM Retro will now put savegames in the same folder as the executable, rather than the current working folder.
  • A bug has been fixed whereby sprites would appear through closed doors in some instances.
Sunday, August 9, 2015
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DOOM Retro v1.8.1

DOOM RETRO v1.8.1 has been released! It may be downloaded here. This is a small point release and the changes it brings are as follows:

  • The width of the text is now checked before pasting in the console.
  • DOOM Retro will now look in the same folder as the executable, rather than the current working folder, to find doomretro.wad and doomretro.cfg.
  • Extra mouse buttons are now handled correctly.
  • The alternate lighting of the player’s weapon may now be disabled using the new r_altlighting CVAR.
  • The alternate lighting of the player’s weapon is now slightly lighter.
  • A bug has been fixed whereby the player’s weapons would start to cycle when entering the idbehold cheat.
  • Whether Windows 10 is the Home edition or not is now shown in the console at startup.
  • The revision number of sdl2.dll is now shown in the console at startup.
  • The default of the vid_windowsize CVAR is now 768x480, giving the window a 16:10 aspect ratio.
  • All liquid sectors are now slightly lower.
  • BOOM elevators no longer shudder when they move.
  • The liquid swirl animation is no longer applied to flats using the SLIME09 texture.
  • The liquid swirl animation is now applied to flats using the SLIME05 texture.
  • Brightmaps will no longer be rendered when the player has an invulnerability powerup, or in areas with a BOOM colormap.
  • A crash will no longer occur when a BOOM pusher or puller thing is present in a map.