Sunday, March 14, 2021
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DOOM Retro v4.0.6

DOOM Retro v4.0.6 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro is now compiled using v16.9.1 of Microsoft Visual Studio Community 2019.
  • DOOM Retro now recognizes the following alternative names for the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD, DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD, DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD.
  • A bug has been fixed whereby certain lumps that are only 320 pixels wide wouldn’t be positioned correctly in some instances if the vid_widescreen CVAR was on.
  • Minor improvements have been made to the color chosen for the surrounding pillarboxes when certain lumps from a PWAD that are only 320 pixels wide are displayed and the vid_widescreen CVAR is on.
  • A wider version of the DMENUPIC lump will now be displayed, and the menu will automatically open at startup again, when playing the BFG Edition of DOOM II: Hell On Earth.
  • Minor changes have been made to text that is output to the console.
  • An obituary will now be displayed in the console if the con_obituaries CVAR is on and:
    • A barrel explodes because of another barrel’s explosion.
    • A corpse is gibbed by a nearby barrel or rocket explosion.
  • Minor improvements have been made to the support of Freedoom: Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • A bug has been fixed whereby some characters in the automap title wouldn’t be displayed correctly in some instances.
Friday, March 5, 2021
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DOOM Retro v4.0.5

DOOM Retro v4.0.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • DOOM Retro is now compiled using v16.9 of Microsoft Visual Studio Community 2019.
  • Minor changes have been made to text that is output to the console.
  • The finale at the end of the third episode of DOOM is now displayed correctly.
  • You may no longer toggle widescreen using the + and keys, or open the help screen using the F1 key, when on an intermission or finale screen.
  • Certain fade transitions are now applied to the finales of both DOOM and DOOM II: Hell On Earth when the fade CVAR is on.
  • When displaying certain lumps from a PWAD that are only 320 pixels wide, and the vid_widescreen CVAR is on, the color of the surrounding pillarboxes will now be based on the most used color along the left and right edges of those lumps, rather than always be black.
  • A bug has been fixed whereby the wrong credits screen would be displayed in some instances.
  • The background of the help screen displayed using the F1 key now won’t animate.
Friday, February 26, 2021
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DOOM Retro v4.0.4

DOOM Retro v4.0.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • DOOM Retro is now compiled using v16.8.6 of Microsoft Visual Studio Community 2019.
  • SSAA (supersampling anti-aliasing) is now still applied if the r_detail CVAR is low, the r_supersampling CVAR is on, but the r_lowpixelsize CVAR is not its default of 2×2.
  • The r_lowpixelsize CVAR can no longer be 1×1.
  • Further improvements have been made in supporting older, non-widescreen displays.
  • Minor changes have been made to text that is output to the console.
  • Minor changes have been made to the help screen displayed using the F1 key.
  • Minor improvements have been made to the status bar when the r_detail CVAR is high.
  • The spacing of the map title in the automap has been improved.
  • The corpses of monsters will now still be spawned at the start of a map when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.
  • The effects of changing the con_edgecolor CVAR in the console are now immediate.
  • The following changes have been made when a pain elemental spawns a lost soul:
    • If a lost soul is spawned outside of a map, an obituary will no longer appear in the console if the con_obituaries CVAR is on.
    • The lost souls are now included in the stats displayed by the playerstats CCMD, and on the intermission screen once the player has finished a map.
  • The correct background is now displayed on the intermission screen when playing the 4th episode of The Ultimate DOOM.
  • The menu will no longer automatically open at startup when playing the BFG Edition of DOOM II: Hell On Earth.
  • A bug has been fixed whereby the wrong TITLEPIC lump would be displayed in some instances.