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DOOM Retro v4.4.3
DOOM Retro v4.4.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- Optimizations have been made to further improve the overall performance of DOOM Retro.
- Crashes no longer occur in the following instances:
- When loading two or more PWADs without an IWAD using the WAD launcher.
- When loading a PWAD containing a PNG lump.
- When sometimes enabling widescreen during a game by pressing the + key.
- MIDI music will now actually pause rather than just be muted when DOOM Retro’s window loses focus or the PAUSE key is pressed.
- Further improvements have been made to the support for controllers:
- The LEDs on PS4 DualShock 4 and PS5 DualSense controllers now change back to blue when quitting DOOM Retro.
- Left thumbsticks are now bound to the
+alwaysrun
action by default. - The paddles on Xbox Elite controllers can now be bound to an action by using
paddle1
topaddle4
with thebind
CCMD. - The touchpad on PS4 DualShock 4 and PS5 DualSense controllers can now be bound to an action by using
touchpad
with thebind
CCMD. - The Xbox Series X controller’s share button, the PS5 DualSense controller’s microphone button and the Nintendo Switch pro controller’s capture button can now be bound to an action by using
misc1
with thebind
CCMD.
- Minor improvements have been made to the support of MBF21-compatible WADs.
- Minor changes have been made to text that is output to the console.
- Fade transitions are no longer applied if the console is open and the
fade
CVAR ison
. - The player’s teleport fog is now positioned correctly when using the
teleport
CCMD. - The
armortype
CVAR is now set tonone
if thearmor
CVAR is set to0
in the console. - The player’s health, armor or ammo will now always flash in the widescreen HUD if changed using the
health
,armor
orammo
CVARs in the console. - Removing a behavior originally implemented in MBF, monsters no longer back away from the player if they get too close with their fists or chainsaw equipped.