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DOOM Retro v4.4.5
DOOM Retro v4.4.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now compiled using v17.1 of Microsoft Visual Studio Community 2022.
- Optimizations have been made to further improve the overall performance of DOOM Retro.
- Crashes no longer occur in the following instances:
- Sometimes when the player moves at the start of a map while the automap is open and the
am_path
CVAR ison
. - When running DOOM Retro as a non-Steam game through Steam and a controller is connected.
- When the player exits a map after the music has been changed using a
MUSINFO
lump. - When a map contains a linedef with an invalid special.
- Sometimes when the player moves at the start of a map while the automap is open and the
- Minor changes have been made to text that is output to the console.
- The diagonal pattern of the console’s background now shifts with the rest of the console as it opens and closes.
- Music can now continue to play in the background when DOOM Retro’s window loses focus by enabling the new
s_musicinbackground
CVAR, which isoff
by default. - Further improvements have been made to the support for DOOM 4 VANILLA.
- Use of the mouse is no longer lost if the external automap is shown on another display when the
am_external
CVAR ison
. - Monsters spawned using the
spawn
CCMD now face the player. - The intensity of the red effect when the player is injured and the
r_damageeffect
ison
has increased to be more consistent with Vanilla DOOM. - Dithered lighting is now applied to missing wall textures if the
r_ditheredlighting
CVAR ison
. - The gold effect when the player picks up an item now appears correctly in Chex Quest, Freedoom, HacX: Twitch ’n Kill and REKKR.
- DOOM Retro now recognizes the presence of
allowmonstertelefrags
inMAPINFO
lumps.