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DOOM Retro v5.8
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v5.8 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.14.16 of Microsoft Visual Studio Community 2022.
- DOOM Retro now uses SDL v2.32.10.
- Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
- Several changes have been made to text that is output to the console.
- Support has been added for version 1.23 of John Romero’s SIGIL by autoloading
SIGIL_V1_23_REG.wad
orSIGIL_V1_23.wad
if found. - The backgrounds of the intermission screens in SIGIL and SIGIL II are now widescreen.
- Additional brightmaps have been added to Legacy Of Rust when the
r_brightmaps
CVAR ison
. - The player’s path in the automap can now easily be toggled on and off by pressing the P key. This can be rebound to another key using the new
+path
action with thebind
CCMD in the console. - The length of the player’s path in the automap can now be changed using the new
am_pathlength
CVAR. This CVAR can beshort
,medium
(the default),long
orendless
. - Moving the mouse now pans around the automap when follow mode is off. This feature can be disabled using the new
am_mousepanning
CVAR, which ison
by default andoff
when vanilla mode is enabled. - The movement of the player into and out of liquid sectors is now smoother in some instances when the
r_liquid_lowerview
CVAR ison
. - These changes have been made to the support of
MAPINFO
lumps:- If
AUTHOR
is specified, the author of the map is now displayed in the console when the map starts, and in the automap. This feature can be disabled in the automap using the newam_author
CVAR, which ison
by default andoff
when vanilla mode is enabled. NOJUMP
andNOFREELOOK
now always work as intended.LABEL
is now supported.- A bug is fixed whereby music wouldn’t be randomized when the
s_randommusic
CVAR wason
and custom music was specified usingMUSIC
. - A bug is fixed whereby
BOSSACTION
wouldn’t be parsed in some rare instances.
- If
- The music now updates immediately when changing the
s_randommusic
CVAR in the console. - These changes have been made to the alternate widescreen HUD:
- Changes have been made so that the color, translucency and drop shadow of all elements are now consistent, particularly when the player has an invulnerability power-up or the
r_textures
CVAR isoff
. - A bug is fixed whereby the wrong keys would flash when trying to open a BOOM-compatible locked door that requires all six keys.
- The
DRHUDWP1
lump can now be replaced in a PWAD to change the silhouette of the player’s pistol.
- Changes have been made so that the color, translucency and drop shadow of all elements are now consistent, particularly when the player has an invulnerability power-up or the
- Barrels now appear in the background when the menu is open.
- Navigating the menu using the thumbsticks on a controller, and using the mouse when the
m_pointer
CVAR ison
, has improved. - The framerate is now capped at 60 FPS when the menu is open and the
vid_vsync
CVAR ison
. - These changes have been made to the crosshair:
- The default value of the
crosshaircolor
CVAR has changed from4
(white) to112
(green). - The crosshair is now slightly more opaque when the
r_hud_translucency
CVAR ison
. - The crosshair now becomes brighter when the player is firing their weapon and the
r_hud_translucency
CVAR isoff
. - The crosshair is now larger and consistent regardless of the value of the
r_detail
CVAR. - Several new crosshair styles are available. As well as the existing
cross
anddot
, thecrosshair
CVAR can now be set toangle
,bigcross
,circle
,bigcircle
,chevron
,chevrons
orarcs
. - The crosshair can now be replaced in a PWAD by including
DRXHAIR1
toDRXHAIR9
lumps. - The crosshair now remains on the screen while the console is open.
- The default value of the
- The crosshair in the automap when
am_followmode
isoff
is now also slightly larger. - The number of decorations in the map displayed by the
mapstats
CCMD is now more accurate. - A crash no longer occurs when the player has a partial invisibility power-up and the
r_textures
CVAR isoff
. - A bug is fixed whereby the flash of the super shotgun could be misaligned in some rare instances.
- Textures with widths that are not powers of two are now rendered correctly.
- Support has been added for textures between
TX_START
andTX_END
markers in PWADs. - These changes have been made to the timestamps in the console:
- They are now more accurate.
- They can now be disabled using the new
con_timestamps
CVAR, which ison
by default. - Their format can now be changed using the new
con_timestampformat
CVAR, which can be set tostandard
(the default, and which now displays whether it is AM or PM), ormilitary
.
- The color of the console’s edge can now be changed using the new
con_edgecolor
CVAR, which can beauto
(the default), or0
to255
. Also, the color of DOOM Retro’s logo is now black if the color chosen is too bright. - The
warninglevel
CVAR has been renamedcon_warninglevel
. - The player’s health now updates when they are resurrected and the
negativehealth
CVAR ison
. - The
health
CVAR can now be set to0%
when thenegativehealth
CVAR ison
. - The
maplist
CCMD now lists the author for each map. - Mouse buttons bound to the
+rotatemode
action now work as intended. - The times displayed on the intermission screen, when the
am_playerstats
CVAR ison
, and when thetimer
CCMD is used, now show the number of milliseconds. - Per-pixel translucency is now removed from sprites that are replaced in a PWAD.