Sunday, June 7, 2020
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DOOM Retro v3.5.10

DOOM Retro is intentionally minimalistic, and does a few things differently if compared
 with other modern DOOM source ports. Open the DOOM Retro Wiki for more information.

DOOM Retro v3.5.10 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • The condump CCMD now works again.
  • The colors of blood splats now vary slightly.
  • More blood splats are now spawned under corpses.
  • To avoid accidentally firing them, the player will no longer automatically switch to the rocket launcher or BFG-9000 if they run out of all other ammo.
  • The player’s face will now appear correctly in both the status bar and widescreen HUD when god mode is enabled and the STFGOD0 lump has been replaced by a PWAD.
  • If any weapon pickup sprites have been changed in a PWAD, their silhouettes will no longer appear in the alternate widescreen HUD.
  • The minimum value of the vid_capfps CVAR has been changed from 1 to 10.
  • A bug has been fixed whereby the music volume wouldn’t be restored when closing the console in some instances.
  • The randomization of certain features when a thing is spawned at the start of a map (such as whether a corpse is mirrored or not, or the placement of blood splats around a corpse) is now consistent if the map is restarted.
  • The mapstats CCMD now displays alternate titles for those few maps that have one.
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