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DOOM Retro v4.0.6
DOOM Retro v4.0.6 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- DOOM Retro is now compiled using v16.9.1 of Microsoft Visual Studio Community 2019.
- DOOM Retro now recognizes the following alternative names for the IWADs it supports:
DOOMU.WAD,BFGDOOM.WAD,DOOMBFG.WAD,DOOMUNITY.WAD,DOOM2F.WAD,BFGDOOM2.WAD,DOOM2BFG.WAD,DOOM2UNITY.WAD,PLUTONIAUNITY.WADandTNTUNITY.WAD. - A bug has been fixed whereby certain lumps that are only 320 pixels wide wouldn’t be positioned correctly in some instances if the
vid_widescreenCVAR wason. - Minor improvements have been made to the color chosen for the surrounding pillarboxes when certain lumps from a PWAD that are only 320 pixels wide are displayed and the
vid_widescreenCVAR ison. - A wider version of the
DMENUPIClump will now be displayed, and the menu will automatically open at startup again, when playing the BFG Edition of DOOM II: Hell On Earth. - Minor changes have been made to text that is output to the console.
- An obituary will now be displayed in the console if the
con_obituariesCVAR isonand:- A barrel explodes because of another barrel’s explosion.
- A corpse is gibbed by a nearby barrel or rocket explosion.
- Minor improvements have been made to the support of Freedoom: Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
- Minor improvements have been made to the support of
DEHACKEDlumps. - A bug has been fixed whereby some characters in the automap title wouldn’t be displayed correctly in some instances.
