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DOOM Retro v4.2.3
DOOM Retro v4.2.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now compiled using v16.11.3 of Microsoft Visual Studio Community 2019.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The splash screen’s animation is now smoother.
- Minor changes have been made to the font used in the console, and the player messages in the alternate widescreen HUD.
- Minor changes have been made to text that is output to the console.
- Further improvements have been made to the support for Chex Quest, Freedoom and REKKR.
- The bounce of the player’s weapon when dropping down from a greater height is now slightly slower when the
weaponbounceCVAR ison. - When clicking a mouse button that is bound to the
+screenshotaction, the screen will now flash and a sound will now be heard. - The console’s background will no longer be affected when entering the
vanillaCCMD. - A fade transition is now applied after saving a game in the save game menu and the
fadeCVAR ison. - Further improvements have been made to when the player’s view should be lowered if the
r_liquid_lowerviewCVAR ison. - A bug has been fixed whereby the title in the automap could be positioned incorrectly in some rare instances.
- The player’s arrow will now be positioned correctly in the automap when the
am_rotateCVAR isonand theam_followmodeCVAR isoff. - The following changes have been made when the
am_pathCVAR ison:- The player’s path in the automap will now still be updated when either freeze mode or no clipping mode is enabled.
- The player’s path will now be positioned correctly in the automap when the
am_rotateCVAR isonand theam_followmodeCVAR isoff. - The distance the player has traveled in the current map is now displayed in the top right corner of the automap.
- A bug has been fixed whereby the timer displayed when using the
timerCCMD could be positioned incorrectly in some rare instances. - The size of the crosshair has been reduced when the
crosshairCVAR iscrossand ther_detailCVAR islow. - The message displayed when entering the
IDMYPOScheat will now be visible when thefadeCVAR ison. - The sky will now be stretched if the
weaponrecoilCVAR isonand ther_screensizeCVAR is8. - Sprites in liquid sectors now bob correctly when the player is first spawned into a map and the
r_liquid_bobCVAR ison.
