Friday, January 14, 2022
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DOOM Retro v4.4.2

DOOM Retro is intentionally minimalistic in its approach, and does a few things differently if
 compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.

DOOM Retro v4.4.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v17.0.5 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses SDL v2.0.20.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A crash no longer occurs if the player makes a typo while entering a filename in the WAD launcher.
  • Improvements have been made to the support of MBF21-compatible maps and mods.
  • Improvements have been made to the playback of MIDI music.
  • Lowering the music’s volume in the menu and console may now be disabled using the new s_lowermenumusic CVAR, which is on by default and off when vanilla mode is enabled.
  • Extensive improvements have been made to the support for controllers:
    • Rumble now works again for those controllers that support it.
    • The LEDs on the PS4 DualShock 4 controller and the PS5 DualSense controller now turn red when connected.
    • The gp_vibrate_barrels, gp_vibrate_damage and gp_vibrate_weapons CVARs have been renamed joy_rumble_barrels, joy_rumble_damage and joy_rumble_weapons.
    • All other CVARs that start with gp_ now start with joy_.
    • The gamepad1 to gamepad4 parameters used by the bind CCMD have been renamed button1 to button4.
  • Several minor changes have been made to text that is output to the console.
  • Minor improvements have been made to the console’s autocomplete feature.
  • A crash no longer occurs when ending a game from the options menu.
  • The screen size is now always correct if changed from the options menu while no game is being played.
  • The following improvements have been made to the support of REKKR and REKKR: Sunken Land:
    • Blood splats now appear around corpses spawned at the start of a map when the r_corpses_moreblood CVAR is on.
    • The souls of former humans are now translucent when the r_translucency CVAR is on.
  • The corpses of monsters now always fall when close to an edge.
  • The shadows of MBF-compatible helper dogs are now positioned correctly.
  • When the player is injured, their health now flashes in the widescreen HUD.