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DOOM Retro v2.2.2
DOOM Retro v2.2.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:
- One IWAD or PWAD may now be specified on the command-line without the need for the
–iwador–filecommand-line parameters. - Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The
am_followmodeCVAR no longer appears indoomretro.cfg. - A bug has been fixed whereby the case of map titles in the console would be displayed incorrectly in some instances.
- The
movebobCVAR now only specifies the amount the player’s view bobs up and down when they are moving. The amount the player’s weapon bobs up and down is now specified using a new CVAR calledweaponbob. Both CVARs are75%by default. - The
savegameCVAR, that specifies the savegame currently selected in the menu, can now be accessed from the console. - The
mapCCMD can now be used with thefirstandlastparameters when a game hasn’t started. - Several new monster name variations can now be used with the
spawnCCMD. - A
playCCMD has been implemented that allows any music or sound lump to be played. - A bug has been fixed whereby marks couldn’t be added to the automap when rotate mode was off.
- The filename displayed when taking a screenshot while
am_externalisonis now fixed. - The “picked up” player messages are no longer displayed when using the
giveCCMD. - The position of flashing keycards and skull keys in the alternate HUD when the player tries to open a locked door has been fixed.
- Taking screenshots can now be bound to a key other than PRINTSCREEN using the
bindCCMD with the new+screenshotaction. - Parameters can no longer be entered at the end of CCMDs that don’t use them.
- The player’s view will no longer jump slightly when dropping down between two liquid sectors greater than 24 units apart.
