DOOM Retro v2.5.7
DOOM Retro v2.5.7 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The icon of
doomretro.exe has been redesigned.
- Elevators now move smoothly when the
vid_capfps CVAR is a value other than 35.
- The dimensions displayed by the
mapstats CCMD are now correct for extremely large maps.
- The vertical sensitivity of the gamepad’s right thumbstick has been reduced slightly when the
mouselook CVAR is on.
- The spectre’s shadow will now pause if the console is opened during DOOM II’s cast sequence.
- Improvements have been made to the console’s autocomplete feature.
- XInput-compatible gamepads will now vibrate when the player is near an exploding barrel. The amount of vibration can be specified using the new
gp_vibrate_barrels CVAR, which can be a value between 0% and 200% and is 100% by default.
- A bug has been fixed whereby a gamepad could continue to vibrate if the player had the chainsaw selected and then used the gamepad to start a new game or load an existing one from the menu.
- The
vid_scalefilter CVAR will now affect the external automap correctly when the am_external CVAR is on.
- An evil grin will now be displayed in the status bar when the player uses the
IDFA or IDKFA cheats.
- Minor changes have been made to text that is output to the console.
- Obituaries in the console now indicate if the player has a berserk power-up when killing a monster with their fists.
- The following changes have been made to all CVARs that specify a color:
- They may now be set in the console to a hexadecimal string of the format
#rrggbb. The CVAR will then be set to the index of the closest color in DOOM’s 256-color palette.
- They may now also be set to one of the following color names:
black, blue, brick, brown, cream, darkbrown, darkgray, darkgreen, darkred, gold, gray, green, lightblue, olive, orange, purple, red, tan, white or yellow.
- Any lumps in a PWAD between
HI_START and HI_END markers will now be ignored.
- A bug has been fixed whereby when unbinding certain controls using the
unbind CCMD, that control would then be bound again the next time DOOM Retro was run.