Friday, April 16, 2021
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DOOM Retro v4.0.8

DOOM Retro v4.0.8 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v16.9.4 of Microsoft Visual Studio Community 2019.
  • Minor changes have been made to text that is output to the console.
  • The condump CCMD will no longer continue to dump every line of text that is output to the console after it is entered.
  • Minor improvements have been made to the DMENUPIC lump.
  • Minor changes have been made to the help screen displayed using the F1 key.
  • A bug has been fixed whereby the console couldn’t be opened using the ~ key on certain keyboards.
  • The player will no longer be spawned into a map such that they could be stuck in the ceiling.
  • Player messages will now quickly fade off of the screen if the fade CVAR is on when the alternate widescreen HUD is displayed.
  • The vid_showfps CVAR can now be on at startup if set in a .cfg file that is either loaded using the WAD launcher or specified on the command-line.
  • Dead monsters may now be spawned again using the spawn CCMD.
  • A bug has been fixed whereby things with the MF_BOUNCES flag wouldn’t explode.
  • More fixes have been applied to certain maps when the r_fixmaperrors CVAR is on.
  • -shot may be now be used as an alternative to -shotdir on the command-line.
  • A bug has been fixed whereby corpses wouldn’t gib correctly in some rare instances if the r_corpses_gib CVAR was on.
Friday, April 2, 2021
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DOOM Retro v4.0.7

DOOM Retro v4.0.7 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last release:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro is now compiled using v16.9.3 of Microsoft Visual Studio Community 2019.
  • Even wider versions of the title, credits, intermission and finale screens will now be used on ultra-wide displays when the vid_widescreen CVAR is on.
  • DOOM Retro’s window can now be resized properly if the vid_fullscreen CVAR is off and the vid_widescreen CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • The F5 key may now be used to toggle the graphic detail while the automap is open and the status bar is visible (that is, when the r_screensize CVAR is less than 8).
  • Player messages will now quickly fade off of the screen if the fade CVAR is on.
  • The messages CVAR is now on by default.
  • Any screen shake will now be canceled when warping to another map using the IDCLEV cheat or loading a savegame in some instances.
  • The credits screen will now be displayed for the same amount of time as the title screen.
  • The correct title screen is now displayed when playing DOOM (Shareware), Final DOOM: The Plutonia Experiment or Final DOOM: TNT - Evilution.
  • The id Software logo is no longer missing from certain title screens.
  • The correct credits screen is now displayed for the registered version of DOOM.
  • Vanilla DOOM’s notorious blockmap bug has now finally been fixed.
  • Par times are now shown on the intermission screen when playing Chex Quest.
  • A bug has been fixed whereby some sound effect lumps in the WAV format wouldn’t play correctly.
  • The pitch of sounds made by monster projectiles are no longer randomized if the s_randompitch CVAR is on.
  • The player’s weapon sprite is no longer cut off when reloading the super shotgun after firing it, and if the vid_widescreen CVAR is on and the r_screensize CVAR is 8.
  • Minor improvements have been made to the support of Freedoom: Phase 2.
Sunday, March 14, 2021
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DOOM Retro v4.0.6

DOOM Retro v4.0.6 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro is now compiled using v16.9.1 of Microsoft Visual Studio Community 2019.
  • DOOM Retro now recognizes the following alternative names for the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD, DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD, DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD.
  • A bug has been fixed whereby certain lumps that are only 320 pixels wide wouldn’t be positioned correctly in some instances if the vid_widescreen CVAR was on.
  • Minor improvements have been made to the color chosen for the surrounding pillarboxes when certain lumps from a PWAD that are only 320 pixels wide are displayed and the vid_widescreen CVAR is on.
  • A wider version of the DMENUPIC lump will now be displayed, and the menu will automatically open at startup again, when playing the BFG Edition of DOOM II: Hell On Earth.
  • Minor changes have been made to text that is output to the console.
  • An obituary will now be displayed in the console if the con_obituaries CVAR is on and:
    • A barrel explodes because of another barrel’s explosion.
    • A corpse is gibbed by a nearby barrel or rocket explosion.
  • Minor improvements have been made to the support of Freedoom: Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • A bug has been fixed whereby some characters in the automap title wouldn’t be displayed correctly in some instances.
Friday, March 5, 2021
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DOOM Retro v4.0.5

DOOM Retro v4.0.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • DOOM Retro is now compiled using v16.9 of Microsoft Visual Studio Community 2019.
  • Minor changes have been made to text that is output to the console.
  • The finale at the end of the third episode of DOOM is now displayed correctly.
  • You may no longer toggle widescreen using the + and keys, or open the help screen using the F1 key, when on an intermission or finale screen.
  • Certain fade transitions are now applied to the finales of both DOOM and DOOM II: Hell On Earth when the fade CVAR is on.
  • When displaying certain lumps from a PWAD that are only 320 pixels wide, and the vid_widescreen CVAR is on, the color of the surrounding pillarboxes will now be based on the most used color along the left and right edges of those lumps, rather than always be black.
  • A bug has been fixed whereby the wrong credits screen would be displayed in some instances.
  • The background of the help screen displayed using the F1 key now won’t animate.