Friday, February 18, 2022
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DOOM Retro v4.4.5

DOOM Retro v4.4.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v17.1 of Microsoft Visual Studio Community 2022.
  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Crashes no longer occur in the following instances:
    • Sometimes when the player moves at the start of a map while the automap is open and the am_path CVAR is on.
    • When running DOOM Retro as a non-Steam game through Steam and a controller is connected.
    • When the player exits a map after the music has been changed using a MUSINFO lump.
    • When a map contains a linedef with an invalid special.
  • Minor changes have been made to text that is output to the console.
  • The diagonal pattern of the console’s background now shifts with the rest of the console as it opens and closes.
  • Music can now continue to play in the background when DOOM Retro’s window loses focus by enabling the new s_musicinbackground CVAR, which is off by default.
  • Further improvements have been made to the support for DOOM 4 VANILLA.
  • Use of the mouse is no longer lost if the external automap is shown on another display when the am_external CVAR is on.
  • Monsters spawned using the spawn CCMD now face the player.
  • The intensity of the red effect when the player is injured and the r_damageeffect is on has increased to be more consistent with Vanilla DOOM.
  • Dithered lighting is now applied to missing wall textures if the r_ditheredlighting CVAR is on.
  • The gold effect when the player picks up an item now appears correctly in Chex Quest, Freedoom, HacX: Twitch ’n Kill and REKKR.
  • DOOM Retro now recognizes the presence of allowmonstertelefrags in MAPINFO lumps.
Sunday, February 6, 2022
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DOOM Retro v4.4.4

DOOM Retro v4.4.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Controllers connected after DOOM Retro has started are now recognized again.
  • A bug is fixed whereby the wrong message was displayed when the player picked up ammo in some instances.
  • If the player runs out of shells while firing their shotgun, they will now automatically equip their shotgun again rather than their super shotgun when later picking up more shells.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The widescreen HUD is now positioned slightly higher.
  • The following changes have been made when the r_textures CVAR is off and the r_translucency CVAR is on:
    • The muzzle flash of the player’s weapon is now translucent.
    • The player’s weapon is now translucent when they have a partial invisibility power-up.
Saturday, January 29, 2022
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DOOM Retro v4.4.3

DOOM Retro v4.4.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Crashes no longer occur in the following instances:
    • When loading two or more PWADs without an IWAD using the WAD launcher.
    • When loading a PWAD containing a PNG lump.
    • When sometimes enabling widescreen during a game by pressing the + key.
  • MIDI music will now actually pause rather than just be muted when DOOM Retro’s window loses focus or the PAUSE key is pressed.
  • Further improvements have been made to the support for controllers:
    • The LEDs on PS4 DualShock 4 and PS5 DualSense controllers now change back to blue when quitting DOOM Retro.
    • Left thumbsticks are now bound to the +alwaysrun action by default.
    • The paddles on Xbox Elite controllers can now be bound to an action by using paddle1 to paddle4 with the bind CCMD.
    • The touchpad on PS4 DualShock 4 and PS5 DualSense controllers can now be bound to an action by using touchpad with the bind CCMD.
    • The Xbox Series X controller’s share button, the PS5 DualSense controller’s microphone button and the Nintendo Switch pro controller’s capture button can now be bound to an action by using misc1 with the bind CCMD.
  • Minor improvements have been made to the support of MBF21-compatible WADs.
  • Minor changes have been made to text that is output to the console.
  • Fade transitions are no longer applied if the console is open and the fade CVAR is on.
  • The player’s teleport fog is now positioned correctly when using the teleport CCMD.
  • The armortype CVAR is now set to none if the armor CVAR is set to 0 in the console.
  • The player’s health, armor or ammo will now always flash in the widescreen HUD if changed using the health, armor or ammo CVARs in the console.
  • Removing a behavior originally implemented in MBF, monsters no longer back away from the player if they get too close with their fists or chainsaw equipped.
Friday, January 14, 2022
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DOOM Retro v4.4.2

DOOM Retro v4.4.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v17.0.5 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses SDL v2.0.20.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A crash no longer occurs if the player makes a typo while entering a filename in the WAD launcher.
  • Improvements have been made to the support of MBF21-compatible maps and mods.
  • Improvements have been made to the playback of MIDI music.
  • Lowering the music’s volume in the menu and console may now be disabled using the new s_lowermenumusic CVAR, which is on by default and off when vanilla mode is enabled.
  • Extensive improvements have been made to the support for controllers:
    • Rumble now works again for those controllers that support it.
    • The LEDs on PS4 DualShock 4 and PS5 DualSense controllers now turn red when connected.
    • The gp_vibrate_barrels, gp_vibrate_damage and gp_vibrate_weapons CVARs have been renamed joy_rumble_barrels, joy_rumble_damage and joy_rumble_weapons.
    • All other CVARs that start with gp_ now start with joy_.
    • The gamepad1 to gamepad4 parameters used by the bind CCMD have been renamed button1 to button4.
  • Several minor changes have been made to text that is output to the console.
  • Minor improvements have been made to the console’s autocomplete feature.
  • A crash no longer occurs when ending a game from the options menu.
  • The screen size is now always correct if changed from the options menu while no game is being played.
  • The following improvements have been made to the support of REKKR and REKKR: Sunken Land:
    • Blood splats now appear around corpses spawned at the start of a map when the r_corpses_moreblood CVAR is on.
    • The souls of former humans are now translucent when the r_translucency CVAR is on.
  • The corpses of monsters now always fall when close to an edge.
  • The shadows of MBF-compatible helper dogs are now positioned correctly.
  • When the player is injured, their health now flashes in the widescreen HUD.