Friday, April 2, 2021
DOOM Retro v4.0.7

DOOM Retro v4.0.7 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last release:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro is now compiled using v16.9.3 of Microsoft Visual Studio Community 2019.
  • Even wider versions of the title, credits, intermission and finale screens will now be used on ultra-wide displays when the vid_widescreen CVAR is on.
  • DOOM Retro’s window can now be resized properly if the vid_fullscreen CVAR is off and the vid_widescreen CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • The F5 key may now be used to toggle the graphic detail while the automap is open and the status bar is visible (that is, when the r_screensize CVAR is less than 8).
  • Player messages will now quickly fade off of the screen if the fade CVAR is on.
  • The messages CVAR is now on by default.
  • Any screen shake will now be canceled when warping to another map using the IDCLEV cheat or loading a savegame in some instances.
  • The credits screen will now be displayed for the same amount of time as the title screen.
  • The correct title screen is now displayed when playing DOOM (Shareware), Final DOOM: The Plutonia Experiment or Final DOOM: TNT - Evilution.
  • The id Software logo is no longer missing from certain title screens.
  • The correct credits screen is now displayed for the registered version of DOOM.
  • Vanilla DOOM’s notorious blockmap bug has now finally been fixed.
  • Par times are now shown on the intermission screen when playing Chex Quest.
  • A bug has been fixed whereby some sound effect lumps in the WAV format wouldn’t play correctly.
  • The pitch of sounds made by monster projectiles are no longer randomized if the s_randompitch CVAR is on.
  • The player’s weapon sprite is no longer cut off when reloading the super shotgun after firing it, and if the vid_widescreen CVAR is on and the r_screensize CVAR is 8.
  • Minor improvements have been made to the support of Freedoom: Phase 2.